

- MINI RAMP HALFPIPE SALE MANUAL
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On account of the levels' large sizes and the integration of goals into the story, Underground has been described as an adventure game.
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Each level houses one professional skateboarder, who provides a sidequest that unlocks a trick for the Special Meter. These tasks include score attacks, races, item collection, and reaching one of many gaps found in a level. In each level, certain tasks that advance the game's narrative must be completed before the player can move on. The levels are based on regions of the United States and other countries. The custom skater performs a 360 Varial Heelflip Lien as an objective in Moscow Each level features at least one vehicle, usually a car, that the player can drive. Underground introduces the ability to dismount one's skateboard, which allows the player to explore levels more carefully and reach new areas. Comboing raises the player's score and fills up the Special Meter when it is full, the player is granted access to more elaborate tricks worth more points, such as the McTwist and 540 Flip. Completing tricks in succession without bailing is called a combo. Bailing can also be caused by falling without one's board facing downward.
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While a grind, lip, or manual trick is underway, a balance meter appears: unless the player prevents this meter from falling to the left or right, the character will bail and need a few seconds to recover. Miscellaneous tricks include acid drops and wall-rides. While skating on flat surfaces, the player may manual in multiple ways via button combinations. On quarter pipes, the player may execute lip tricks. The player can grind on certain edges and rails different tricks may be performed during a grind based on the position of the analog stick. During an ollie, the player may change the position of the analog stick and press one of two buttons to perform either a flip trick (such as an impossible or kickflip) or a grab trick (such as a benihana or nosegrab). For example, the player initiates an ollie (a jump trick) by holding and releasing the jump button. The player performs tricks via combinations of analog stick and button inputs.
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Like its predecessors in the Tony Hawk's series, Underground is centered on skateboarding in a series of levels. See also: Gameplay in the Tony Hawk series A sequel, Tony Hawk's Underground 2, followed in 2004. Underground 's PlayStation 2 version had sold 2.11 million copies in the United States by December 2007.

The graphics and the controls for driving vehicles and walking were less well received. Upon release, the game was a major critical and commercial success, with reviewers praising its wide appeal, soundtrack, customization, multiplayer, and storyline. Real world professional skateboarders contributed their experiences to the plot. The game was developed with a theme of individuality which was manifested in the extensive character customization options, the presence of a narrative, and the product's characterization as an adventure game. The plot follows the player character and their friend Eric Sparrow as the two become professionals and grow apart. Underground adds the ability for players to dismount their boards and explore on foot. The game features a new focus on customization the player, instead of selecting a professional skater, creates a custom character. Underground is built upon the skateboarding formula of previous Tony Hawk's games: the player explores levels and completes goals while performing tricks.

In 2004, it was published for Microsoft Windows in Australia and New Zealand as a budget release. It was developed by Neversoft and published by Activision in 2003 for the GameCube, PlayStation 2, Xbox, and Game Boy Advance.
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Tony Hawk's Underground is a 2003 skateboarding video game and the fifth entry in the Tony Hawk's series after Tony Hawk's Pro Skater 4.
